﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Rendering;

namespace NinjaToolbox.PhysicsSystem
{
    public class VirtualCapsuleShapeSceneHandleDrawer : ShapeSceneHandleDrawerBase
    {
        //VirtualCapsuleShape mVirtualCapsuleShape;


        public override void Initialization(SerializedObject serializedObject, IPhysicsShape physicsShape)
        {
            //mVirtualCapsuleShape = physicsShape as VirtualCapsuleShape;

            base.Initialization(serializedObject, physicsShape);
        }

        protected override void DrawSceneGUI(SceneView sceneView)
        {

        }
    }
}
